If you are new to dungeon crawlers, Saviors of Sapphire Wings can work pretty well as an introduction point. In this way, Saviors of Sapphire Wings still, in some ways, works like it has a character generator. Interestingly enough, the game even offers you a few different artworks of each character, such that you can change their class while still having them look the part. Eltha is clearly designed to be a mage, for example, but you can reshape her to be a damage-dealing physical attacker if you want. However, while these characters do have a default starting class, you are given the option to change this and configure the character in whatever way you see fit. Then you'll meet Eltha, an Elven girl assigned to your team with duty as a priestess. The first you'll meet is Saul, an adopted farmboy with aspirations of being a knight. Instead, you'll encounter bespoke written characters who will join your party in a typical fashion similar to most RPGs. It is commonplace in the genre to create your own group of characters - everything from their classes to their appearances and their names. In many dungeon crawlers, your playable party composition takes focus at center stage. One hundred years later, you awaken with a second chance to take down your adversary, who is now threatening to spread his fiendish influence around the world. You, the hero, lose in the ultimate battle with the demonic Overlord. Being a remake of an older title, it's a bit more straightforward than other DRPG entries. Let's start with Saviors of Sapphire Wings, which is a new game for English-speaking audiences. The first game in the dual-pack, Saviors of Sapphire Wings, is a remake of one of Experience's oldest RPGs, while Stranger of Sword City Revisited is a re-release with some new additions. Both of these titles are DRPGs developed by Experience, a small Japanese developer whose other titles include Demon Gaze and the upcoming Undernauts: Labyrinth of Yomi.
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